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 The Sims 2

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PostSubject: The Sims 2   Tue Jun 03, 2008 2:55 pm

To access the 'Cheat' window press Ctrl + Shift + C then enter the following codes:

List cheats:
Help -all

Expands or contracts Cheat window:
Expand

Closes Cheat window:
Exit

Clears all cheat codes on the screen, but codes are still in effect:
Clear

Increases game performance but lowers graphics:
Vsync (on/off)

Windowed mode:
-w

Start with desired resolution (in pixels):
-r(width) x (height)

Fullscreen mode:
-f

Disables sound:
-nosound

Get 1000 Cash:
Kaching

50,000 Simoleans:
Motherlode

Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest):slowmotion

Makes your Sims larger or smaller:
StretchSkeleton

Allows you to change elevation of floor tiles:
Boolprop constrainFloorElevation false

Disables the ability to change elevation of floor tiles:
Boolprop constrainFloorElevation true

Turn on aging:
Aging on

Turn off aging:
Aging off

Turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures:
FaceBlendLimits (on/off)

You can invite more people to your parties:
IntProp maxNumOfVisitingSims 8

Takes off censoring:
Intprop censorgridsize 0

You can tell what social reaction will happen before you do it:
Social_debug

Turns Postprocessing on:
BoolProp enablePostProcessing true

Turns Postprocessing off:
BoolProp enablePostProcessing false

Set to true and cars will have more detail in neighborhood:
Boolprop carsCompact (True/False)

Set to true to show lot information:
Boolprop lotInfoAdvancedMode (True/False)

Set to false to place floor tiles outside lot:
Boolprop locktiles (True/False)

Set to false to remove removes water (ponds) from lots:
Boolprop lotWater (True/False)

Set to false to remove floorpainting on lot:
Boolprop lotTerrainPaints (True/False)

Set to false to remove props like rocks and towers from neighborhood:
Boolprop displayNeighborhoodProps (True/False)

Set to true to light up objects continuously instead of only when used:
Boolprop allObjectLightsOn (True/False)

Set to false to remove roads from neighborhood:
Boolprop displayNeighborhoodRoads (True/False)

Set to false to removes trees/plants from neighborhood:
Boolprop displayNeighborhoodFlora (True/False)

Set to false to remove water from neighborhood:
Boolprop displayNeighborhoodWater (True/False)

Set to false to removes house graphics from neighborhood:
Boolprop displayLotImposters (True/False)

Set to false to remove bridges from neighborhood:
Boolprop displayNeighborhoodRoadsWithModel (True/False)

Set to false and lots will not light up when highlighted in neighborhood:
Boolprop lotTerrainLighting (True/False)

Set to false to remove removes shadows on objects outside house:
Boolprop objectShadows (True/False)

Set to false to remove shadows on objects inside house:
BoolProp guob (True/False)

Set to true and walls will no longer cut away from selected Sim:
Boolprop renderSelectedSimLevel (True/False)

Set to true to see the path where the selected Sim walks to:
BoolProp displayPaths (True/False)

Set to true and blocks appear on Sims faces and on parts where Sims look at:
Boolprop displayLookAtBoxes (True/False)

Toggle shadows on/off for Sims:
BoolProp simShadows (True/False)

In neighborhood, shows filename of house when lot is highlighted:
Boolprop ShowLotPackageFilename (True/False)

You can place objects outside the grid:
BoolProp snapObjectsToGrid (True/False)

Moves objects and deletes you couldnt before:
Moveobjects (on/off)

Lets you know if theres a patch:
Autopatch (on/off)

Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on):
Bloom rgb #

Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on):
Vignette # # #

Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on):
FilmGrain #

Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on):
LetterBox #

Remove every Sim from the neighborhood (neighborhood view only):
DeleteAllCharacters

Toggle between the two terrain types (neighborhood view only):
TerrainType (desert/temperate)


Debug Mode:
Press Ctrl + Shift + C to open the Cheat menu then enter the following:
BoolProp testingCheatsEnabled true.

While in Create-a-Sim press Shift + N before creating your first Sim to enable skintones, clothes, and hairstles that would normally be used only by NPCs.

Press Shift + M to disable it. Bring up the Debug menu by presssing Shift + Click on a Sim while in Live mode

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