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 Pokemon Diamond and Pearl Legendary Pokemon Guide

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DarkLugia
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PostSubject: Pokemon Diamond and Pearl Legendary Pokemon Guide   Sat Aug 23, 2008 1:57 pm

#483 DIALGA
SINNOH DEX NUMBER: #149
LOCATION: Spear Pillar, atop Mt. Coronet.
TYPE: Steel & Dragon
LEVEL FOUND: 47
HM MOVES REQUIRED: HM03 Surf, HM08 Rock Climb
ABILITY: Pressure
CATCH RATE: 30
SIGNATURE MOVE: Roar of Time
BASE STAT TOTAL: 680
RECOMMENDED NATURES: Careful, Quiet, Modest, Mild, Bold, Adamant
BASE STATS: 100 HP / 120 ATK / 120 DEF / 150 SATK / 100 SDEF / 90 SPEED

OTHER NOTES:
- Dialga can only be caught in POKEMON DIAMOND.
- Dialga is an UBER, which means it cannot be used in the standard metagame.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Metal Claw Steel Physical 50 10% chance of raising attack.
Ancientpower Rock Special 60 10% chance of raising all stats.
Dragon Claw Dragon Physical 80 None.
Roar of Time Dragon Special 140 Requires a recharge turn after use.

#484 PALKIA
SINNOH DEX NUMBER: #150
LOCATION: Spear Pillar, atop Mt. Coronet.
TYPE: Water & Dragon
LEVEL FOUND: 47
HM MOVES REQUIRED: HM03 Surf, HM08 Rock Climb
ABILITY: Pressure
CATCH RATE: 30
SIGNATURE MOVE: Spacial Rend
BASE STAT TOTAL: 680
RECOMMENDED NATURES: Hasty, Timid, Jolly, Modest
BASE STATS: 90 HP / 120 ATK / 100 DEF / 150 SATK / 120 SDEF / 100 SPEED

OTHER NOTES:
- Palkia can only be caught in POKEMON PEARL.
- Palkia is an UBER, which means it cannot be used in the standard metagame.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Water Pulse Water Special 60 10% chance of causing confusion.
Ancientpower Rock Special 60 10% chance of raising all stats.
Dragon Claw Dragon Physical 80 None.
Spacial Rend Dragon Special 100 High critical hit ratio.

#480 UXIE
SINNOH DEX NUMBER: #146
LOCATION: Lake Acuity
TYPE: Psychic
LEVEL FOUND: 50
HM MOVES REQUIRED: HM03 Surf
ABILITY: Levitate
CATCH RATE: 3
SIGNATURE MOVE: None
BASE STAT TOTAL: 580
RECOMMENDED NATURES: Calm, Bold, Relaxed, Sassy
BASE STATS: 75 HP / 75 ATK / 130 DEF / 75 SATK / 130 SDEF / 95 SPEED

OTHER NOTES:
- Nothing of note.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Confusion Psychic Special 50 10% chance of causing confusion.
Yawn Normal Other --- Opponent falls asleep next turn.
Future Sight Psychic Special 80 Strikes two turns after use.
Amnesia Psychic Other --- Raises SDEF by two stages.

#481 MESPRIT
SINNOH DEX NUMBER: #147
LOCATION: Lake Verity BEFORE you talk to it.
TYPE: Psychic
LEVEL FOUND: 50
HM MOVES REQUIRED: HM03 Surf, Poketch Map (Optional)
ABILITY: Levitate
CATCH RATE: 3
SIGNATURE MOVE: None
BASE STAT TOTAL: 580
RECOMMENDED NATURES: Modest, Bold, Timid, Calm
BASE STATS: 80 HP / 105 ATK / 105 DEF / 105 SATK / 105 SDEF / 80 SPEED

OTHER NOTES:
- Mesprit is one of the two DP runners.
- A Master Ball is somewhat recommended to catch this Pokemon.
- Mesprit's nature and stats are set when it runs away from Lake Verity.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Confusion Psychic Special 50 10% chance of causing confusion.
Lucky Chant Normal Other --- No critical hits for 5 turns.
Future Sight Psychic Special 80 Strikes two turns after use.
Charm Normal Other --- Lowers opponent's ATK by 2 stages.

#482 AZELF
SINNOH DEX NUMBER: #148
LOCATION: Lake Valor
TYPE: Psychic
LEVEL FOUND: 50
HM MOVES REQUIRED: HM03 Surf
ABILITY: Levitate
CATCH RATE: 3
SIGNATURE MOVE: None
BASE STAT TOTAL: 580
RECOMMENDED NATURES: Naive, Timid, Rash, Modest
BASE STATS: 75 HP / 125 ATK / 70 DEF / 125 SATK / 70 SDEF / 115 SPD

OTHER NOTES:
- Nothing of note.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Confusion Psychic Special 50 10% chance of causing confusion.
Uproar Normal Special 50 Hits for 2-5 turns. Stops sleep.
Future Sight Psychic Special 80 Strikes two turns after use.
Nasty Plot Dark Other --- Raises SATK by two stages.

#479 ROTOM
LOCATION: Old Chateau
TYPE: Electric / Ghost
LEVEL FOUND: 15
HM MOVES REQUIRED: HM01 Cut
ABILITY: Levitate
CATCH RATE: 45
SIGNATURE MOVE: None
BASE STAT TOTAL: 440
RECOMMENED NATURES: Timid
BASE STATS: 50 HP / 50 ATK / 77 DEF / 95 SATK / 77 SDEF / 91 SPD

OTHER NOTES:
- You can only get Rotom at night.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Thundershock Electric Special 40 10% chance of paralyze.
Confuse Ray Ghost Other --- Confuses the opponent.
Uproar Normal Special 50 Prevents SLP. Hits 2-5 times.
Double Team Normal Other --- Raises evasion one level.

#488 Cresselia
LOCATION: Fullmoon Island BEFORE you talk to it.
TYPE: Psychic
LEVEL FOUND: 50
HM MOVES REQUIRED: HM02 Fly makes it much easier to do this.
ABILITY: Levitate
CATCH RATE: 3
SIGNATURE MOVE: Lunar Dance
BASE STAT TOTAL: 600
RECOMMENED NATURES: Calm, Bold, Timid, Modest
BASE STATS: 120 HP / 70 ATK / 120 DEF / 75 SATK / 130 SDEF / 85 SPD

OTHER NOTES:
- The second DP runner.
- Master Ball is highly recommended for Cresselia.
- Cresselia's stats and nature are set when she disappears from Fullmoon Island.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Mist Ice Other --- Protects the user from stat downs.
Aurora Beam Ice Special 65 10% chance of lowering ATK.
Future Sight Psychic Special 80 Strikes two turns after use.
Slash Normal Physical 70 High crtical-hit ratio.

#487 GIRATINA
LOCATION: Turnback Cave
TYPE: Ghost / Dragon
LEVEL FOUND: 70
HM MOVES REQUIRED: HM06 Rock Smash, HM08 Rock Climb
ABILITY: Pressure
CATCH RATE: 3
SIGNATURE MOVE: Shadow Force
BASE STAT TOTAL: 680
RECOMMENED NATURES: Bold, Impish, Relaxed
BASE STATS: 150 HP / 100 ATK / 120 DEF / 100 SATK / 120 SDEF / 90 SPD

OTHER NOTES:
- One of the three Level 70 legendaries.
- Giratina is an UBER, which means it cannot be used in the standard metagame.
- The first legendary Ghost-type.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Shadow Force Ghost Physical 120 Disappears 1st turn, attacks 2nd.
Heal Block Psychic Other --- Prevents HP Recovery moves.
Earth Power Ground Special 90 10% of lowering opponent's SDEF.
Slash Normal Physical 70 High critical hit ratio.

#485 HEATRAN
LOCATION: Stark Mountain
TYPE: Fire / Steel
LEVEL FOUND: 70
HM MOVES REQUIRED: HM06 Rock Smash, HM04 Strength, [HM08 Rock Climb-Optional]
ABILITY: Flash Fire
CATCH RATE: 3
SIGNATURE MOVE: Magma Storm
BASE STAT TOTAL: 600
RECOMMENED NATURES: Modest, Rash, Mild, Calm, Bold, Timid
BASE STATS: 91 HP / 90 ATK / 106 DEF / 130 SATK / 106 SDEF / 77 SPD

OTHER NOTES:
- One of the three Level 70 legendaries.
- One of four legendaries with a Fire-type.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Scary Face Normal Other --- Lowers opponent's SPD by 2 levels.
Lava Plume Fire Special 80 30% of inducing burn on opponent.
Fire Spin Fire Special 15 Traps the opponent for 2-5 turns.
Iron Head Steel Physical 80 30% of flinching opponent.

#486 REGIGIGAS
LOCATION: Snowpoint Temple
TYPE: Normal
LEVEL FOUND: 70
HM MOVES REQUIRED: HM06 Rock Smash
ABILITY: Slow Start
CATCH RATE: 3
SIGNATURE MOVE: Crush Grip
BASE STAT TOTAL: 670
RECOMMENED NATURES: Impish
BASE STATS: 110 HP / 160 ATK / 110 DEF / 80 SATK / 110 SDEF / 100 SPD

OTHER NOTES:
- One of the three Level 70 legendaries.
- One of two legendaries with a Normal-type.
- Needs assistance from Ruby, Sapphire or Emerald to get.

MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Confuse Ray Ghost Other --- Confuses the opponent.
Stomp Normal Physical 65 30% of making opponent flinch.
Superpower Fighting Physical 120 Lowers ATK and DEF after use.
Zen Headbutt Psychic Physical 80 20% of making opponent flinch.
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PostSubject: Re: Pokemon Diamond and Pearl Legendary Pokemon Guide   Sun Aug 24, 2008 12:38 am

Thanks for submitting this lengthy walkthrough.

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