AussieJay Global Moderators
Number of posts : 671 Location : Australia! UserTitle : Brian Rocks Favorite Game : Burnout Series Registration date : 2008-04-24
| Subject: G-Hero - GH Clone Tue Sep 02, 2008 4:20 am | |
| I'm currently working on a Guitar Hero clone that I name G-Hero. The name will be changed once the game is finished.
It's just like Frets on Fire by holding your PC keyboard in your hands and hold down the first four function buttons (the frets) and press the enter button to play the notes.
Here's what I've done so far... Mapped half of a basic short song. Still working on the rest of it, then I'll move onto a more advanced song. Fully functioning frets and strum button. Fully functioning main menu.
Download the beta directly from my blog here. | |
|
AussieJay Global Moderators
Number of posts : 671 Location : Australia! UserTitle : Brian Rocks Favorite Game : Burnout Series Registration date : 2008-04-24
| Subject: Re: G-Hero - GH Clone Fri Sep 05, 2008 1:20 am | |
| I'm now mapping Paralyzer by Fingereleven. | |
|
Aryan Admin
Number of posts : 637 Location : You won't believe me if I tell you my Location! Favorite Game : Resistance : Fall of Man Registration date : 2008-04-23
| Subject: Re: G-Hero - GH Clone Fri Sep 05, 2008 3:26 am | |
| That's a nice project, how do you do the mapping? If you could make a map editor file for yourself, your work could be a lot easier. And you could add a lot of song packs after the release. Timelining is a bit hard and boring you know... | |
|
AussieJay Global Moderators
Number of posts : 671 Location : Australia! UserTitle : Brian Rocks Favorite Game : Burnout Series Registration date : 2008-04-24
| Subject: Re: G-Hero - GH Clone Fri Sep 05, 2008 6:21 am | |
| Timelining is the best I can do with D&D until I learn GML. After a few minutes I made it much easier for myself to map, knowing when to place the scrolling notes instead of frequently testing to see if they line up | |
|
Sponsored content
| Subject: Re: G-Hero - GH Clone | |
| |
|